![]() Shoot the hatch of the hangar then go back to the trenches and to the hatch you just blew up. From here on you just have to advance and eliminate all the enemies, once in the cannon control room eliminate the Berserk and take control of the weapon. As soon as you reach the door, collect the ammo in the side trenches then climb the crates and drop into the hole in the roof then open the door from the inside. Regenerate health and armor then go out and meet Voss who will assign you a grenade launcher, use it whenever you can because it is very powerful, learn to use the bounces to your advantage to hit around corners and large groups of Strogg. ![]() Finally, follow Rhodes to detonate the charges and move on to the next level. Be careful because after installing the first charge a group of Stroggs will be waiting for you in the blue room when you cross it for the second time. Soon after you will meet Rhodes, the demolition expert, go back to the room with the big blue energy conduits, there are two hangars beyond the large room that you will have to enter and clean up before Rhodes places the charges. ![]() Stay with Mahler, when you reach the area without electricity prepare for an ambush, turrets will pop up from the ceiling and Stroggs will come out of the walls, eliminate the turrets first as they require a few hits. There is a ladder, go down and get ammo and armor. When you reach the next walkway you will be attacked by several guards on the far platform, use the Blaster to save ammo until a Berserk comes towards you. ![]() Go through the hangar, go up the stairs and flip the switch to extend the walkway onto the hangar, lower the cannon and fire the switch behind it to melt the glass. Kill all the Stroggs and Mahler will tell you to find a way around the reinforced glass, watch out for the Berserk that pops out of the door as he talks. After the short elevator ride you will arrive in a factory, there is a Gunner on the walkway so watch out for the grenades and take him out with the machine gun. Click on the technician to have the armor repaired just like with the medics. You will be assigned a shotgun but it won't be useful right away as the next fights take place outdoors - only use it at extremely close range. Soon after, you will meet Corporal Mahler and his little team. The first enemy is a Gunner, a large humanoid Strogg armed with a nail gun and a grenade launcher. Jump over the railing to collect some fragments of armor, once you reach Bidwell you will be assigned a new objective: destroy the nearby hangars as the aircraft prevent the team from advancing and destroy the anti-aircraft. You will have to move on the bunker walkways but you will soon reach an open area near the trenches. Reach Cortez and exit the level together. Immediately after reaching the doctor, watch out for a Brute that comes out of the ground, eliminate it and drop into the hole from which it popped up to find some armor then pull the lever next to the ladder and resume the path towards Badger. When you reach the Badger team you will be asked to go back to get the doctor, along the way you will meet the first Berserker, a humanoid Strogg with a spike on one arm and a hammer on the other, pay attention to their electric area attack. Later you will meet the first Brute, a large Strogg warrior who will try to hit you in close combat instead of shooting you: step back as you unload everything you have on him. ![]() Avoid the explosive barrels, as soon as the first marine dies you can pick up the machine gun and kill Strogg. Start going through the bunker, shoot the Strogg guards from a distance as your blaster is more accurate than their weapons. Talk to the other soldiers next to you, click on the doctor to get healed. ![]()
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