![]() As for the latter, it would supposedly bring back TranZit, Die Rise, and Buried, the maps that used the Persistent Perk system. The former being a Zombies-only release would give Treyarch all the resources it needs to add complex systems to the mix. While it remains to be seen if the standalone Zombies game or Zombies Chronicles 2 will actually happen, both could provide an opportunity to bring back Perma-Perks. With specialist weapons in Call of Duty: Black Ops 4 and Field Upgrades in Call of Duty: Black Ops Cold War, the mode became even easier. Combining this feature with persistent perks could have made players ridiculously overpowered, removing any kind of challenge from the mode. Gobblegum in Black Ops 3, for example, was extremely strong on its own. These fourteen hidden abilities were also a fun way to showcase someone’s expertise in-game, with more experienced Call of Duty Zombies players able to teach newcomers how the secret system worked.Īs for why persistent perks were left behind, it likely has to do with all the other systems Treyarch introduced in the later modes. They could ignore steel barriers if they did not want it, focusing on keeping the perk refund Perma-Perk instead. These upgrades added another layer to gameplay, as players were able to work toward obtaining and keeping the persistent perks that they wanted. To lose it, they had to take damage while an insta-kill was active. To get this Persistent Perk, players needed to not kill any Zombies during two insta-kills. For instance, red insta-kill or insta-kill pro gave players invincibility, ensuring that any enemy that touched them for the first half of an insta-kill’s runtime would die. Players could obtain or lose these abilities by doing certain things in game, adding a fair bit of depth to the system. These buffs ranged from useless to game changing, and they would be fun to see again.Įxamples of Perma-Perks include super Juggernog, Tombstone, and PhD Flopper, with extra hesdshot damage and steel barricades being other examples of these special effects. However, this made more sense for the Perma-Perks, as part of the fun was the community coming together to discover how to obtain and lose the special effects. The parts of the table are located in the starting room and beside the barn.Persistent Perks in Call of Duty: Black Ops 2 Zombies were comparable to the Black Ops 2 Zombies ranking system in the sense that they were cool but poorly explained. Video Building the navcard table Once you've teleported back to the starting location you can build the navcard table. You'll also gain the When the Revolution Comes achievement. ![]() Now, just jump down and you'll be instantly teleported back to the starting location, but this time you'll be a level lower and have access to some new parts. Make sure you definitely see the yellow swirls otherwise if you jump down you'll die. Using the Teleporter Once both of the fountains are destroyed, you'll see a yellow swirling object in the hole where the fountain was. The Ray Gun is the perfect choice for this. Feed him the booze and he'll smash the fountain to pieces: The second fountain in the maze needs to be destroyed with a powerful weapon. Destroying the fountains The first fountain in the church yard can be destroyed with some help from Leroy (giant zombie). Note, this is not the Pack-a-Punch location. Maze The other fountain is in the middle of the maze. Church yard There is one in the church yard before you enter the Mansion. ![]() ![]() Fountain Locations First of all, you're going to need to find the two fountains. It's important that the fountains are destroyed otherwise the teleporter will not be available. How to Return to Surface / Use Fountains - Black Ops 2 Zombies BuriedPosted in black ops 2 There are two water fountains in the Black Ops 2 Buried map and they play an important part in gaining the When the Revolution Comes achievement, returning to the surface and building the navcard table. ![]()
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